All the way back in 2014 we brought you an interview with Emmanuel Quaireau on the first translated French gamebook was published in Bulgaria - "Transomnie". But now it's time to interview MC - the artist behind the wonderful horror-thriller comic gamebook Captive.
If you wish to also read the interview with Emmanuel (Manuro) on Captive go to 31.. whoops - here.
Drawing a comic gamebook is a very niche activity. What were the challenges you had? What did you have the most fun with?
The most complicated part was to work from a narrative framework with multiple branches while keeping an overall visual coherence. In Captive, the atmosphere is very important, we should not miss this aspect and keep all the threads of the story together. Maintaining the reader's immersion throughout the story has been a big challenge. For example, when you arrive in a room, you can enter it from several places. As the hero is present in the image, he must be in a "neutral" or credible place in the image, regardless of where you come from ...
I had the most fun hiding the numbers and making images so detailed that the reader thinks a number is hidden (when it isn't). I spent a lot of time figuring out the best way to stash stuff and it's pretty fun to do.
Are there drawings that did not make it to the final version? Why? Can you share any of them?
None. I'm not the kind of artist who scribbles everywhere, all the time. I do little - or not - tests when I start the drawing. All this happens in cutting or sketching. So, no, alas, there won't be a director's cut with cut scenes. That being said, there won't have been any discarded scenes either because Manuro (Emmanuel) did a really clear-cut, very demanding and impeccable job.
Do you read gamebooks? What are your favorite ones?
Manuro says you were very involved in the project - not just drawing illustrations. Would you do another comic gamebook?
It all depends on the type of project, but as it is extremely long and demanding (it took me a year and a half to make Captive, with a job on the side) I do not rush headlong into all the opportunities that arise. My goal would be more to make classic comics.
What were your inspirations when drawing Captive? Movies, TV shows, books, songs?
The inspirations are multiple, come from all sides and are sometimes surprising. Obviously "House of Hell" and the illustrations by Tim Sale. For the look of the hero (fairly neutral) I thought of the hero of the video game "Flashback". In terms of video games, "Alone in the Dark" will have been an influence too (even if for the moment, I have only played the game only a little) ... After the looks of the cultists will have been influenced by a little everything that I 'had in mind (there is one that looks like the singer of Die Antwоord) ... If I dig a little deeper I could find the inspirations of almost everything.
Thank you, MC! Looking forward to your future projects!
If you want to check out more articles in English from the Bulgarian gamebook society go to the article index.